Bloodboil

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Nonaa
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Bloodboil

Post by Nonaa » Mon Nov 05, 2007 6:01 pm

Tanking Strategy, Phase 1

Tanks have a very hard job in this fight. It is worth noting that Gurtogg is not Taunt-able, and all 3 tanks will need to build aggro as much as possible. This will be fairly easy, as Gurtogg has many multi-target abilites which he will place on all tanks. As soon as you engage Gurtogg be ready for high damage attacks. Shield Block should be used as much as possible. Gurtogg will use Arcing Smash, his cleave attack, often. This attack can hit tanks for up to 6k in phase 1. He will also use Fel Acid, giving the offtanks even more damage.

The main tank will recieve a stacking debuff called Acidic Wound every 2 seconds. This debuff will reduce his armor and tick for larger amounts of damage to the point where it is not possible to tank him anymore (for example, this debuff ticks for 5k damage at 20 stacks). Since he is not Taunt-able, having all 3 tanks at the top of the aggro list is a necessity.

Sooner or later, he will Disorient his primary target, leaving them unable to act for 5 seconds. It is at this point that he will switch to the next highest on his aggro list. This needs to be a tank, otherwise he will run rampant through the raid, causing a wipe.
This is the strategy through phase 1, switching the tanks as he Disorients them or knocks them back. However it is worth noting that Disorient is (seemingly) random. He may well do it twice in 10 seconds, or not do it during the phase at all. Also, a tank with good avoidance is likely to avoid a lot of Disorients anyway. Because of this, tanks need to be aware of each others' threat and stay not only the top 3 on the threat list, but also close to each other's threat levels. If one tank is way ahead in threat, he won't lose aggro from Gurtogg's abilities alone. Such a tank may well need to stop attacking entirely, in order to go lower on Gurtogg's aggro list. Gurtogg will knockback every 15 seconds or so, but this is not always a guaranteed loss of aggro whereas Disorient is.

Paladins can use Blessing of Protection on the tank if need be, to ensure his drop in threat, but this should not be necessary; Gutogg's own threat reduction abilities should be more than sufficient for tanks to lose their aggro.

Once you have mastered the strategy, Gurtogg can be done with only 2 tanks, although this is far riskier; if he Disorients a lot it is far more likely that a DPS class will overtake in terms of aggro.

Fel Rage
Places this 30 second debuff on a seemingly random raid member every 90 seconds, and on Gurtogg himself. Gives the following effects:

- increases armour by 15,000 (not applicable to Gurtogg)
- increases health by 30,000 (not applicable to Gurtogg)
- increases healing done by 100%
- increases damage done by 300%
- decreases cost of spells and abilities by 50%
- increases size by 100%

Gurtogg himself will also gain Fel Rage at this point, increasing his damage done by a considerable amount. During Fel Rage, he will only attack the raid member with the Fel Rage debuff, until they are dead or the Rage has worn off. Phase 2 ability.


Class Instructions For Fel Rage

Warrior
Equip a shield immediately and get into Defensive stance. Keep Commanding Shout up at all times. Damage him as best you can. Do not use Death Wish.
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Re: Bloodboil

Post by Helghast » Tue Nov 06, 2007 2:20 am

TIME TO STACK SOME SHIELD BLOCK VALUE! OHHHHHHHHH SNAP!
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Re: Bloodboil

Post by Zinko » Wed Nov 07, 2007 10:19 pm

Video from tanking PoV of bloodboil. Hopefully it will actually work.

http://www.warcraftmovies.com/movieview.php?id=44191" target="_blank

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